Simple Pole Dancing
This item is free.

14 ready-mapped dance poles across the Vanilla Unicorn — 11 inside (3 on the main stage, 8 on the club floor) plus 3 on the front-of-house platform — no mapping work, no props to add
Fully synchronized pole animations via `NetworkCreateSynchronisedScene` — every player around the pole sees the exact same routine locked to the pole coordinates
Three interaction modes — `Config.TargetSystem = 'ox_target'`, `'qb-target'`, or `false` for a built-in Draw3D prompt, zones wired automatically for whichever you pick
Standalone — works with ESX, QBCore, qbox or no framework, client-side only, no server file, no SQL
Precise target box zones (0.5 × 0.5 × 2.0) tuned to snap onto the pole face, with your own `Config.Icon` and `Config.Text` labels
Vanilla Unicorn ambient music control — mutes the club's stage, main room and back room emitters within 100 m so your own DJ script, radio or live stream owns the room
Rebindable stop key via `RegisterKeyMapping` — every player remaps it from FiveM's own keybind menu, no command spam
3-second anti-spam cooldown on the stop handler, with an interior check so it can never cancel tasks outside the club
Interior-gated logic — the draw loop only runs while you're on foot, alive and physically inside the Vanilla Unicorn, idling at 500ms everywhere else
Distance- and FOV-aware Draw3D prompt (`Config.Text3D`) that scales against the camera FOV so it stays readable from the bar and never overlaps at the pole
Fully tunable controls — `Config.DanceKey` and `Config.StopKey`, one-line to swap
Base-game animation streaming — no custom stream folder ships with the resource
~200 lines of clean client code
Low resmon (0.00ms when idle)






